Archive for October, 2006

Machine music as performance

Saturday October 28th, 2006 at 1:19 pm | ideas : music

arpi wrote (in response to Musical Structure – Build, Climax, Drop):

frey, your comments surprise me! How can you value machine generated “music” over live musicians’ work? The machines’ outputs are continuous, infinite, saying the same thing repeatedly … until the musician adjust the erformance of the instrumetn/computer … when it says something else continuously, infinitely …

Well, i’d say here that actually a guitar, or a drum, or a piano, also makes ‘machine-generated’ music. the difference between a computer and a piano is like the difference between a piano and a guitar, and the difference between a guitar and the human voice. What you’re after in each case is a feedback network between a mechanical system (wood/metal strings/speakers/laptop/vocal chords), sound (through speakers or acoustic), and some kind of control system (nervous network/brain/instinct, ie the musician).

In each case you’ve got a ‘machine’ (except perhaps the voice, although vocal chords are organic machines) that does something continuously until the musician adjusts its performance. Blow air through stretched vocal chords and they’ll make the same note until the muscle tension changes. A guitar keeps playing the same note after you’ve plucked it (continuosly, autonomously, especially if the guitar is feeding back on itself) until you move your hands on the fretboard. A piano is even more an autonomous machine – you hit a key and bunch of mechanical bits of wood strike a string, which then keeps on playing itself until it dies away and you have to hit another key to change its ‘performance’.

When the piano first came out people said the same thing as they do about the computer now, that it’s not ‘real music’, ‘just a machine’ because the musician has no direct interaction with the strings.

Listening, you can tell the difference between a laptop-musician playing in a band who is actually performing, responding to the other members in the band, and one who isn’t. A good laptop performance consists in changing the parameters of the ‘infiniteness’ of the machine’s ‘performance’ constantly or constantly enough to be a musical ‘fit’ to what’s going on with the rest of the band (if in a group) or to the direction of their set (if solo).

What do you want music to do? Bore the audience stupid? Induce mindlessness? Paint a picture? Tell a ’story’ without a beginning, middle or end? Tell a story with a structure? [tautology perhaps?] Communicate between musiciains and audience? (… sorry) Achieve communitas (a brief ecstatic and emotional state involving a sense union with everyone present and physiological responses such as ‘shivers down the spine’) for some/all people present? … or capable of buying the CD? or finding the midi file? Help everyone have a good time? Sort out identities – who claims a particular genre, or Not?

As a listener, I want music to take me on some kind of a journey around a musical landscape I haven’t visited yet. As a performer, I want music to allow me to share my particular vision of said musical landscape with an audience. Comunitas sounds like the most drastic symptom of the effect that I’m talking about, I think.

I’m not so interested in particular genres, although I have great interest in the freeing of the particular conventions of particular genres from those genres into a wider musical context; for example, releasing the steady 1/1 bass pulse from the mental/musical-political stronghold of ‘electronic dance music’, because in my experience it is not only that but so much more..

Gig with Deadbeat last night

Wednesday October 25th, 2006 at 7:58 pm | music

Me and band (double bass, guitar, keys) played a gig last night at the San Francisco Bath House with Deadbeat, who is not only stupidly talented but also a super friendly chap.

We had a great time and things seemed to sound good from up on stage. Unfortunately the recording device died, so there’s no recording of the gig. If you were there and you’ve come by, drop a comment and say hi :-)

One day I’ll set up that mailing list..

Dual Blue Screens of Death

Friday October 20th, 2006 at 11:38 am | everything else

dual blue screen of death
This was from when I was working at Lumen Digital Studio – trying to make two screens, each with a resolution of 853×480 (yeah, that’s right, 853) play nice with Windows XP and a dual-head video card. Aargh. The screens ended up as part of the Ministry of Research, Science and Technology’s Future Farming roadshow, a project for which I was the sole programmer and did some of the interaction design, along with Karen Curley who did all of the visual design and the bulk of the interaction design.

I’m building a TR-808

Wednesday October 18th, 2006 at 12:12 am | everything else : music : research

Here’s two thirds of the first bit I’ve started, which is the bass drum circuit (click the thumbnail for full size):
808 partially build

The yellow wires are bits that I didn’t have in my component box (a busted fishing tackle box I got from The Warehouse for cheap).

The schematics and inspiration come from MicroLARGE.

Bleep #3

Wednesday October 11th, 2006 at 11:14 am | music

Bleep #3! With Deadbeat!

It’s a live music workshop! With a real-live international star in attendance to jam with everyone! Holy craptanks!